— What was the process of creating this track? Did it start from improvisation, or from some clearly formulated vision you already had before touching a single sound? Maybe you even have a kind of code — a set of principles you always approach composition with — or maybe it’s the opposite, more of a search process where you figure things out as you go?
In this sense I’m interested in both sides of it. Philosophically speaking: where are you moving toward and where are you starting from when you write a piece of music — both in general and in the case of this particular track.
And the second thing I’m curious about is the whole technical process: how it actually came together in practice: techniques, gear, even mixing and mastering.
And yes, just to note — I’m asking about this specific song, of course, but also how much this process resembles or differs from the way things usually happen when you work on other compositions.
— I don’t design everything from the beginning. My method is to listen repeatedly to the sounds I produce and record, layering them over time, and then build a structure afterward that can support them. In a sense, my compositional process is a search for a balance point between the instability of sound and the stability of structure — or sometimes the opposite: stable sounds within an unstable structure.
For the album as a whole, however, I had a fairly clear image long before I touched any sound. While looking at the ceiling decorations in the Vatican in Italy, I was struck by their excessive expansion, and the title “Rococo ∞” suddenly came to mind. At the same time, the idea of “Echomatter” — the voice appearing almost like a physical substance — overlapped with it. By the time I began exchanging files with Merzbow, the overall direction the album should take was already visible.
I write about this thought process in more detail in two texts on my website:
https://kiku-hibino.org/texts/2025/12/10/rococo-infinityhttps://kiku-hibino.org/texts/2025/12/18/echomatter“dB.XYZ” did not begin as an improvisation. One thing Merzbow (Akita-san) and I share is that neither of us works through improvisation. Both of us approach music from an editorial standpoint — shaping how materials are handled rather than performing them spontaneously. I believe this shared attitude is what made the collaboration possible.
In the first stage of production, I created a three-minute beatless foundation. It consisted only of Alexandra’s voice and noise generated by modular synthesizers, including Three Body by Schlappi Engineering and Just Friends by Whimsical Raps.
After I sent that to Akita-san, he layered intense noise over it and sent it back, matching the same length. But the energy was so overwhelming that the entire piece almost became Merzbow’s sound.
In fact, I anticipated this might happen, so I wrote to him in advance that I would take the lead in editing. I wanted to apply something similar to the jump cuts seen in Jean-Luc Godard’s films, but within music.
To begin with, I removed all the Just Friends sounds I had originally placed, in order to control the density of the noise. Then I listened to Akita-san’s material over and over, searching within the constantly advancing flow of noise for tiny moments where the sound slightly thinned out or shifted direction — small openings in the texture. Into those openings I inserted Alexandra’s voice.
The process felt tense, almost like cutting into someone else’s long hair with scissors. But that kind of editing was necessary to avoid chaos and build a new structure. In that sense, the making of this track was less like traditional composition and more like a very deliberate editorial intervention.
During this process I also discovered something fascinating. Merzbow’s sound is massive, but at the same time it contains remarkably delicate movements — almost like the breathing of a living organism.
When I placed Merzbow’s noise inside the DAW, it felt as if I had invited an unfamiliar sonic creature into my own house. The real challenge was how to stabilize that intense vitality within a structure without destroying it.
To support the bold yet extremely subtle movement of the noise, I edited the kick and sub-bass with millisecond precision. For this I used a prototype drum machine called Antilope, sent from the Manifold Research Centre in Poland. It triggered the Assimil8or sampler, whose audio I recorded into Ableton Live and then adjusted manually, one timing detail at a time. On the surface the noise sounds wild and turbulent, but underneath it there is an absolutely stable rhythmic floor.
The mixing took place at Experimental Sound Studio in Chicago, through an old Neotek analog console. Working together with engineer Alex Inglizian, passing the sound through hardware such as Distressors, was almost magical. Through that process, the sub-bass and kick suddenly blended with the noise in a way that really surprised me. In a sense, without that mixing stage, this record would not have come together.
Mastering was done by Stephan Mathieu, whom I trust completely. I asked him to push the low end as far as possible — to the level of contemporary techno and hip-hop — and after several rounds of remote revisions, the final sound was completed.